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Intellectual Property Law
: Patent ArcadeCase Analysis: Blizzard Entertainment v. In Game Dollar
United States District Court for C.D. Cal.
Case No. SACV07-0589-JVS, Filed May 22, 2007, Settled January 28, 2008
Blizzard alleged that IGD?s services and aggressive in-game marketing via chat spam diminished players' game experience and cost Blizzard subscribers, bandwidth, employee time, and revenue. Blizzard further stated that IGD?s actions violated Blizzard?s End User License Agreement and Terms of Use. The lawsuit was brought on six grounds:
- Violation of the Computer Fraud & Abuse Act
- Violation of the California Computer Data Access & Fraud Act
- Intentional Interference with Contract
- Trespass to Chattels
- Unjust Enrichment
- Unfair Competition
The blog Virtually Blind provided an analysis of the case and found that Blizzard ?has taken what is arguably the most aggressive legal stance in the industry against gold farmers, chat spammers, third-party bot providers, and others who violate World of Warcraft?s Terms of Use and End User License Agreement. The company?s actions have been widely praised both by players and by commentators who follow legal issues in games and virtual worlds.? Virtually Blind saw the settlement as further recognition of virtual property by the court system.
Because this was a settlement rather than a court decision on the merits, the result doesn?t serve as binding precedent. Still, the result of forcing a gold spammer to cease operations within a game has acted as a major milestone.
Read the full Complaint here.
Read the full Consent Order here.
Full post as published by Patent Arcade on June 26, 2009 (boomark / email).
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